View all by RENZ
RENZ
Follow RENZ
Follow
Following RENZ
Following
Add To Collection
Collection
Comments
Devlog
Rainy Day
←
Return to Rainy Day
Devlog
Patching the Forecast for Rainy Day Play!
August 16, 2023
by
RENZ
It’s really been more than 3 months since release huh. Patch Summary Adjusted the Time Value upgrade values to make the late game feel better Level 1: 80 Level 2: 120 Level 3: 180 Level 4: From...
Continue reading
Did you Know This About Hour Performances in Rainy Day? — Devlog #16
May 14, 2023
by
RENZ
So, when I was balancing the game economy for the game, I found something interesting. When the Stack Multiplier is a higher level than the Time Value upgrade, there is a chance that a player will go...
Continue reading
Rainy Day is Out Now! — Devlog #15
May 09, 2023
by
RENZ
Trailer I’m excited to share that Rainy Day has been released! If you enjoy it, please kindly leave a review on the market! Thank you again to all the supporters and play testers that helped made th...
Continue reading
WIP Trailer for my Financial Education Indie Game! — Devlog #14
April 29, 2023
by
RENZ
It’s hard to make a trailer for Rainy Day . The game has depth, but it doesn’t really have any big visuals to show for and the main gameplay itself is pretty straightforward, so I had to take the...
Continue reading
Adding an "On-Call" Feature in my Financial Education Indie Game! —Devlog #13
April 28, 2023
by
RENZ
As you may already know, Rainy Day is a financial education game in which players literally stack money in each round of gameplay. These rounds of gameplay are called hours in the game, because these...
Continue reading
How the Miniature Stock Market Works in my Financial Education Indie Game — Devlog #12
April 26, 2023
by
RENZ
If I want to call Rainy Day a financial education game, I can’t skip over investments. So, I’ve added a miniature stock market in the game to cover this important topic that only has five stocks a...
Continue reading
Designing the Economy of my Financial Education Indie Game — Devlog #11
April 23, 2023
by
RENZ
The early access for my financial education game called Rainy Day where players “work” for their money, spend those in-game money, save them, invest them, manage them, and all these features, but...
Continue reading
My Second Indie Game is in Beta! — Devlog #10
April 02, 2023
by
RENZ
Hello Frenz! I’ve been held back, but I’m excited to let you all know that Rainy Day is now in open beta (ends April 26) and you are all invited! Some Frenz are already at it and are trying to bre...
Continue reading
Fresh New UI/UX for an Upcoming Beta! — Devlog #9
January 01, 2023
by
RENZ
Hello world! Hello Frenz . If you’re here for the tips, tools and resources I’ve used for UI designing you, can skip over to Tips, Tools and Resources for UI Design using the table of contents. Fo...
Continue reading
I Can't Do It — Devlog #8
December 06, 2022
by
RENZ
Hello world! Hello Frenz . Welcome back to another devlog for Rainy Day, a casual mobile game about financial literacy, that is coming soon! I Can’t Last devlog , I introduced a daily reward system...
Continue reading
Addicting or Engaging? Daily Systems, Investing Feature, and Cosmetics! — Devlog #7
November 19, 2022
by
RENZ
Hello world! Hello Frenz . Welcome back to another devlog for my upcoming game, Rainy Day, a casual mobile game about financial literacy. Addicting, Engaging or Neither? A Design Conflict I don’t wa...
Continue reading
No one Cares, More Falling Objects, and Daily Scoring Limit — Devlog #6
November 02, 2022
by
RENZ
Hello world! It’s been a while since the last devlog but I think I finally have something that is log worthy. I’d like to start dark by saying something I realized a long time ago with my first ga...
Continue reading
Start of the Financial Literacy Part of Rainy Day & How I use Trello! — Devlog #5
October 06, 2022
by
RENZ
Hello world! Welcome back to another devlog for my financial literacy casual educational game, Rainy Day! As promised from the last devlog , the game now has the basics of the scoring system I intend...
Continue reading
Rainy Day Stacking Gameplay Overhaul + Camera Adjustments! — Devlog #4
September 23, 2022
by
RENZ
Hello world! Thank you for tuning in on another devlog for my financial literacy casual/educational game, Rainy Day! So, compared to how the gameplay felt from the prototype I have made and showcased...
Continue reading
Early Gameplay Prototype — Rainy Day Devlog #3
September 06, 2022
by
RENZ
Hello world and welcome back to another Rainy Day devlog! The basic core gameplay I envision for Rainy Day will be to simply stack and balance falling objects within the screen. And for the past week...
Continue reading
Foundations of Rainy Day and Other Future Projects! — Rainy Day Devlog #2
August 31, 2022
by
RENZ
Rainy Day Devlog #2: Refurbishing as well as generalizing old scripts to make a project starter kit for my future games such as this project! * Tried out something new here and just talked based off o...
Continue reading
Official Game Title, the Motive, and Why Make Games? — Rainy Day Devlog #1
August 31, 2022
by
RENZ
Hello world and welcome back to another Rainy Day devlog! There’s the project’s official name. It’s on the title and it’s also registered in my targeted markets, which is Android and iOS. As I...
Continue reading
An Essential Phase In Game Development — Financial Literacy Game Devlog #0
August 29, 2022
by
RENZ
I made this mistake before, so with this I hope that people starting out with game development won’t make the same. And I’m talking about skipping the discovery phase of the development process. D...
Continue reading