Adding an "On-Call" Feature in my Financial Education Indie Game! —Devlog #13
As you may already know, Rainy Day is a financial education game in which players literally stack money in each round of gameplay. These rounds of gameplay are called hours in the game, because these rounds are essentially a simulation of an hour of work in real life.
And just like in real life, the max hours players can work in the game daily is limited to a range of only 4-8 hours, depending on how far they are in the game.
But, in real life, we can also be called by our bosses for overtime work so I implemented a feature to simulate this. Basically, a three hour timer gets set the moment a player plays through their hours for the day. Then, three hours later, an hour is added to their day for them to play when they do open the game for the day again.
And to really nail this on-call overtime feature down, players will get notified when their overtime hour is available. It’s a one time thing daily that they get to choose to do or not.
Thank you for playtesting and special shoutout to the very generous supporters of my work
- Laura Milligan
- Jacob Huang
- Andrew Abrook
- Faiz Prasla
Love,
Renz
Rainy Day
A Casual Financial Education Game
Status | Released |
Author | RENZ |
Genre | Educational, Simulation |
Tags | 3D, Casual, High Score, Idle, Lo-fi, Low-poly, Unity |
Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Polish, Portuguese (Portugal), Chinese (Simplified) |
Accessibility | Interactive tutorial, One button |
More posts
- Patching the Forecast for Rainy Day Play!Aug 16, 2023
- Did you Know This About Hour Performances in Rainy Day? — Devlog #16May 14, 2023
- Rainy Day is Out Now! — Devlog #15May 09, 2023
- WIP Trailer for my Financial Education Indie Game! — Devlog #14Apr 29, 2023
- How the Miniature Stock Market Works in my Financial Education Indie Game — De...Apr 26, 2023
- Designing the Economy of my Financial Education Indie Game — Devlog #11Apr 23, 2023
- My Second Indie Game is in Beta! — Devlog #10Apr 02, 2023
- Fresh New UI/UX for an Upcoming Beta! — Devlog #9Jan 01, 2023
- I Can't Do It — Devlog #8Dec 06, 2022
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