Did you Know This About Hour Performances in Rainy Day? — Devlog #16
Rainy Day » Devlog
So, when I was balancing the game economy for the game, I found something interesting.
When the Stack Multiplier is a higher level than the Time Value upgrade, there is a chance that a player will go a little over a 100% performance for a gameplay round.
The way the stacks increment just doesn’t work out and I don’t know why or how, so I turned it into a nice little financial education feature.
If it ever happens, a special message pops up:
Rainy Day
A Casual Financial Education Game
Status | Released |
Author | RENZ |
Genre | Educational, Simulation |
Tags | 3D, Casual, High Score, Idle, Lo-fi, Low-poly, Unity |
Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Polish, Portuguese (Portugal), Chinese (Simplified) |
Accessibility | Interactive tutorial, One button |
More posts
- Patching the Forecast for Rainy Day Play!Aug 16, 2023
- Rainy Day is Out Now! — Devlog #15May 09, 2023
- WIP Trailer for my Financial Education Indie Game! — Devlog #14Apr 29, 2023
- Adding an "On-Call" Feature in my Financial Education Indie Game! —Devlog #13Apr 28, 2023
- How the Miniature Stock Market Works in my Financial Education Indie Game — De...Apr 26, 2023
- Designing the Economy of my Financial Education Indie Game — Devlog #11Apr 23, 2023
- My Second Indie Game is in Beta! — Devlog #10Apr 02, 2023
- Fresh New UI/UX for an Upcoming Beta! — Devlog #9Jan 01, 2023
- I Can't Do It — Devlog #8Dec 06, 2022
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